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Secret Files 2: Puritas Cordis Torrent Download [Ativador]

Updated: Mar 8, 2020





















































About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 6d5b4406ea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Torrent Download [Ativador] soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik I love this game! I guess at first it was odd with the different voices than in Tunguska but still really fun to play :). not so bad, still old school. pros: main character's voice improved, main plot entertaining. cons: even easier, interactions too easy to spot on the background.. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. Funny dialogues. Story is a little weird.The game is short enough to be enjoyable.. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there.. The second game of the Secret Files serie is a good one too, even if i preferred the first one. I just not liked the story as much... Update 18.4 - Bug squashing and more: Hi all,A small update which will hopefully be the last before update 19.More changes to market price calculations.Fixed a bug that would cause a heavily pregnant lady to continue work.Fixed bug that could cause crash when selling large quantities.Fixed big where alehouse cart spawn point was too far away from the alehouse.Fixed bug that would cause some characters to not load correctly and become corrupt.Some new models.Other than that there have been other minor changes and fixes as well as new back-end changes to get ready for a new farming system.Cheers for all the support! Time to get back to work. I really want to get the next major update out. Pretty excited about it.Stardog.. Patch #12 - A bit of this, a bit of that.: Hello to you all,Patch 12 is now up and running.New & ChangesMinor UI changes.Birds that fly in the sky.Fireflies.Certain foods will now make people warm.Punching people can damage health and as such could potentially kill people.Graphical tweaks - more green, less brown.Production events frequency tweaked and will no longer be entered into the log book.The player can now case buildings.Nomadic start is now 800 gold.Added a 1000 gold option for starting money.If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.Immunity and health levels are now better adjusted based on day length.Removed a condition which means more people should now be available to hire.Animals at the farm now require oats for food to produce their goods.Barley Biscuit is now simply Biscuit and has a new recipe.Further recipe adjustments.Bug FixesCaravans will now return the correct amount of money.Fixed a bug that caused productions not to continue properly.Dogs will now alert guards at a greater range.Fixed a bug that would stop time from progressing after a long time playing.Fixed a bug where you could try to hire monks and guards and whatnot.Fixed a bug where certain people would not be hired even tho they were in the list.Fixed a but where a building would vanish after opting to not rebuild it.Special items that cannot be traded should no longer turn up as loot.I have big plans for the next patch, so stay tuned. :)Cheers,Stardog.. Update #14 - Changes, and things like such.: Howdy,I hope all is well. I have released another update, listed below are the changes.The good bitsThe supervising system has been changed. It no longer will apply straight away, but instead you must leave your character there for a while before it is applied. The time it takes to apply is calculated based on your day length. You will get a notification when it is done.More time based things are now calculated properly for day length. So you may notice some things take more or less time, depending on your day length.Changed the UI a bit for inventory icons. There is now a B and a S on each item. B = price at which things are purchased, S = price at which things are sold.Tweaked the health system quite a bit and it is now better calculated based on day length.Fixed several small programming errors that may or may not cause small issues.Fixed a bug that could result in a duplication of your family if a very specific set of things happened.Fixed a bug that was stopping the AI controlled Alehouses from producing food.Quite a few tweaks made in an attempt to fix an issue with time not progressing. Unsure if fixed, do not have enough data on the problem to say for sure.Other minor bugs have also been fixed.Known IssuesWhen manipluating time you may notice that the speed up key does not work when the game is paused. This can be solved by *holding* the speed up key for a couple seconds instead of tapping it.I think that is about all I've got for you today.Cheers,Stardog.. MacOS Build: I now have a build that works on macOS but so far I have only been able to test it on one MacBook Pro and so am looking for more people to help test.So if you are interested in playing SÆLIG on your mac please do let me know, we'll work something out. ;). Patch #4 - Another small one: Sorry folks, I was meant to release this 7 hours ago, but I screwed something up so I went to sleep instead.Anyway, this one is small, but does include some heavily requested changes.Made some text biggerOne particular bush near Norbury has been moved into a better spotAdded a description to each money notificationChanged the overview map market icon to be redYou can now assign productions after hoursProduction timer is now a %, much easier to understandAnother game time related fix, this is hopefully the last oneThe horse upgrade for the Flour Mill will now give a little more of a boostFixed some buildings not showing the selection icon after patch #3Fixed issue where you could not hire a worker with for the BakehouseFixed an issue where you could marry as many woman as you want. I will add affairs, but not like that. :PFixed some more floating benchesI renabled the chicken avoidance system so they don't get in the way of thingsMarathon game length doubledWith this patch also come new achievement names and icons which fit with the game a lot better, and I hope you all like them. You may need to restart Steam to see the new icons.Now, for those people with the crashes - I will also be building a second copy of the game with debugging enabled and issue it under a beta branch. So if you get any crashes you're welcome to select the 'Debugging' beta build under the beta tab in the properties for SÆLIG. Playing with debugging means exceptions will appear on your screen and if you get a crash the output_log.txt file should be able to point me to the cause of the crash. I'll post in the 'Crashes' thread when this build is ready.As always, thanks for all the support. I hope you enjoy the patch.

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